#include "Player_two_pawn.h"

Player_two_pawn::Player_two_pawn(int x, int y):Pawn(x,y) {
	K_COLOR = Material_components(0.4,0.4,0.4,1,  0.1,0.1,0.1,1,  0.1,0.1,0.1,1.0,  32);
	set_ownership(2);
}


Player_two_pawn::~Player_two_pawn(void) {}

void Player_two_pawn::render(GLenum mode) {
	K_COLOR.act();
	this->Pawn::render(mode);
}
